14 KiB
AGENTS.md
This file is the working guide for AI coding agents contributing to BEdit. Its instructions apply to the entire repository.
Project purpose
BEdit is a Python/PySide6 graphical editor for hierarchical block and bond-graph models. A document contains reusable components, typed and oriented ports, connections, nested graphs, and editable vector icons.
The application is evolving quickly. Prefer small, coherent changes that improve the architecture without introducing compatibility layers unless compatibility is explicitly requested.
Architecture
The main boundary is strict:
src/bedit/
├── __main__.py
├── core/ # Pure Python; must not import PySide6
│ ├── model.py # Document, component, graph, port, icon data
│ ├── port_types.py # Port type definitions and compatibility
│ ├── serializer.py # JSON persistence
│ ├── libraries.py # Library file discovery and parsing
│ └── simulation/ # Qt-free composition and OpenModelica interface code
└── gui/ # All Qt-dependent code
├── app.py # QApplication startup and palette
├── main_window.py # Top-level UI orchestration
├── preferences.py # Explicit disk-backed QSettings factory
├── controllers/ # Document controller and undo commands
├── dialogs/ # Dialog behavior
├── graphics/ # Workspace, icon editor, vector rendering
├── models/ # Qt tree models and repository adapters
└── generated/ # Generated UI/resource Python; never hand-edit
Dependency direction:
bedit.coremay depend only on the Python standard library.bedit.guimay depend onbedit.coreand PySide6.bedit.coremust never importbedit.guior PySide6.- Data parsing and validation belong in
core. - Signals, widgets, painting, Qt models, undo integration, and settings UI belong
in
gui.
Keep the root of src/bedit minimal. New UI modules should go into the relevant
gui subpackage rather than the package root.
Important behavior and design decisions
- Components may contain nested graph or text implementations.
- Ports retain stable IDs. Display names, types, orientation, positions, and icon anchors may change without changing IDs.
- Parameters belong to
Componentrather than a particular implementation kind, so graph and text components share stable-ID name/type/value records. - Port orientation is presented as one unified list in the UI, while the model indexes inputs and outputs separately for connection semantics.
- Port types are registered in
core/port_types.py. Only compatible types may be connected.signalis currently the only type. - Port removal or reorientation must be rejected when it would invalidate an existing connection.
- Connections reference port IDs, never port names.
- Connection junctions are explicit typed graph objects. Splitting a connection creates one incoming and one outgoing segment; the junction can source further branches without overlapping full connection paths.
- Graph interaction has separate Pointer and Connect modes. Port hints are only
visible in Connect mode. Connecting two blocks opens the compatible port-pair
chooser; explicit port clicks determine its default selection. Connections
use one freely angled polyline format with absolute
properties.waypoints. Semantic ports choose compatibility, while each rendered endpoint is the intersection of the owning hitbox and its center-to-adjacent-route-point ray. - Connection appearance is configured per port type in
gui/graphics/connection_styles.py, including color, width, pen style, and source/target arrowheads. Do not scatter those constants through painters. - Graph annotations are
box,line, ortextobjects inGraph.annotations. They use integer layers below or above graph layer 0. Annotation lines reuse connection polyline and absoluteproperties.waypointssemantics. Graph annotations and icon elements shareShapeOptionsDialogandshape_penso their style fields and rendering must remain aligned. - Icon editing uses a fixed 128×128 coordinate space.
- The visible/selectable component hitbox is calculated from vector elements, not from the complete 128×128 icon canvas.
- New component icons default to a centered 64×64 shape.
- Vector elements include rectangles, circles, ellipses, lines, triangles, and text. Shape styling and geometry are stored in document JSON.
- Icon port anchors are stored in
Port.properties["iconPosition"]. - Workspace grid size, workspace snapping size, and icon grid size are separate persisted settings.
- Settings use
gui.preferences.application_settings()and are stored under the explicitBEdit/BEditidentity. Do not create anonymousQSettings()objects. - Avoid the QSettings group name
general; Qt treatsGeneralspecially in INI files. Autosave keys live underautosave/. - User-visible document edits should participate in undo/redo.
- Component clipboard data is shared by the graph, document tree, and library tree. Pasting into the document node creates roots; pasting into a graph node creates children at an origin-normalized position. Always clone pasted trees with fresh IDs, preserve connections between jointly copied graph blocks, and assign unique sibling names.
- The text-definition editor uses OpenModelica highlighting and completion from
src/bedit/data/syntax/openmodelica.json. Keep keywords, types, built-ins, and named BEdit$name$macro completions editable there; arbitrary$name$expressions are highlighted as BEvalues. Highlight colors and bold/italic styles are persisted undersyntax/<category>/in application settings. - Application-wide messages use
core.application_log.get_logger(). The main window installs the Qt log-panel handler; core code must only use standard Python logging and must not import the GUI handler. - File → Reload Simulation Code (
Ctrl+F5) reloads modules underbedit.core.simulation, replaces the shared application/controller service, and preserves the previous instance attributes where possible. - Modelica composition lives in
core/simulation/composer.py; the simulation service only owns application state and delegates composition. Ports withmultipleConnectionsare emitted as Modelica arrays. Their size is inferred per component instance from graph connections and exposed while compiling as$portname_N$; array connection endpoints receive stable one-based indices in graph connection order. - OpenModelica integration belongs in
core/simulation/openmodelica.py. Its persistent worker and OMC session start lazily on the first queued request. Never perform OMPython work directly on the Qt GUI thread. Result and error callbacks run on background threads and must use a Qt signal before touching UI. One lazy temporary working directory is shared by all requests in the session. Explicit application shutdown closes OMC and removes that directory plus the current session's OMPython log and port files;__del__is only a fallback. - Simulation runs start an ephemeral localhost TCP listener before launching the
generated model through OMC's
system()function. OpenModelica's newline-delimitedxmltcpstatus and message records are parsed in the core and forwarded through callbacks; the simulation service retains the latest progress for polling. - The application owns one reusable
SimulationWindow. Starting a run clears its progress, log, and future result views. Extend graph presentation through its Designer-ownedresultsLayoutand theclear_result_views()/load_result_views()hooks. - Standalone simulation results are modeled in
core/simulation/results.py. Its versioned schema retains model status, messages, metadata, and plottable traces so the simulation window can open results without an active document. Human-readable.jsonuses JSON, while the default.berformat uses the same compressed MessagePack approach as.bebdocuments. - After a successful OpenModelica run,
<model>_res.csvis parsed on the worker before temporary-directory cleanup.SimulationResults.datastores every CSV column as a numeric array, includingtime, for later plotting and persistence. - The simulation window's dockable Signals tree derives hierarchy from dot-separated
result-column names and bracketed array indices (
a[1]becomesa → 1). Leaf items retain the exact full column name inUserRole; plotting code should consumeSimulationWindow.selected_signal_names(). - Simulation graph tabs persist as
SimulationResults.graphs; every graph has a stable ID, editable title, and its owntraceslist. Runtime graph widgets belong inGraphWorkspacePage.plot_layout, not in the serialized core model. The Signals tree checkboxes edit the active graph's traces, and each page embeds a Matplotlib QtAgg canvas. Each graph persists its ownx_axissignal (defaulttime), selectable from the Signals tree context menu. - The optional OpenModelica executable is persisted as
simulation/openModelicaPath. The GUI passes it intoSimulation; core must not readQSettings. An empty path uses OMPython/PATH discovery, while an explicit.../bin/omcpath is converted to the OpenModelica home directory.
Qt Designer and generated files
Editable Designer sources are in ui/. Resources are defined in
resources/resources.qrc.
Never hand-edit files in src/bedit/gui/generated/. Modify the corresponding
.ui or .qrc source and regenerate instead.
Use the configured VS Code task Qt: Build Designer Files, or run the relevant commands directly:
pyside6-rcc resources/resources.qrc \
-o src/bedit/gui/generated/resources_rc.py
pyside6-uic --from-imports ui/main_window.ui \
-o src/bedit/gui/generated/ui_main_window.py
pyside6-uic --from-imports ui/settings_dialog.ui \
-o src/bedit/gui/generated/ui_settings_dialog.py
pyside6-uic --from-imports ui/component_options_dialog.ui \
-o src/bedit/gui/generated/ui_component_options_dialog.py
pyside6-uic --from-imports ui/port_options_dialog.ui \
-o src/bedit/gui/generated/ui_port_options_dialog.py
pyside6-uic --from-imports ui/shape_options_dialog.ui \
-o src/bedit/gui/generated/ui_shape_options_dialog.py
pyside6-uic --from-imports ui/icon_editor_dialog.ui \
-o src/bedit/gui/generated/ui_icon_editor_dialog.py
pyside6-uic --from-imports ui/text_definition_editor.ui \
-o src/bedit/gui/generated/ui_text_definition_editor.py
pyside6-uic --from-imports ui/simulation_settings_dialog.ui \
-o src/bedit/gui/generated/ui_simulation_settings_dialog.py
pyside6-uic --from-imports ui/simulation_window.ui \
-o src/bedit/gui/generated/ui_simulation_window.py
pyside6-uic --from-imports ui/graph_parameters_dialog.ui \
-o src/bedit/gui/generated/ui_graph_parameters_dialog.py
pyside6-uic --from-imports ui/parameter_options_dialog.ui \
-o src/bedit/gui/generated/ui_parameter_options_dialog.py
When adding a promoted/custom widget in Designer, its header must use the real
Python module path, for example bedit.gui.graphics.workspace.
Substantial windows and dialogs must have a Designer .ui source. Python classes
bind behavior and data but must not reconstruct or replace those layouts at
runtime. A tiny generic prompt with one field and OK/Cancel may remain code-only.
Editing conventions
- Preserve stable document IDs and existing connections.
- Validate candidate document changes before pushing an undo command.
- Keep model serialization symmetrical: additions to
to_dict()require matching handling infrom_dict()and cloning where relevant. - Use descriptive domain names; avoid generic
utils.pymodules. - Prefer focused classes and helpers over growing
main_window.pyfurther. - Shared vector calculations that do not require Qt belong in
core; Qt painter code belongs ingui/graphics. - Do not silently swallow malformed document data. Raise a useful
ValueErrorincore, then present it through the GUI layer. - Preserve unrelated user changes. The worktree may already be dirty.
- Do not delete or overwrite library/document JSON unless the requested workflow explicitly calls for it.
Document and library files
- Documents use the
bedit-documentJSON format. - Documents can be stored as human-readable
.bedit.json/.jsonthroughJsonDocumentSerializer, or as compressed MessagePack.bebthroughBebDocumentSerializer. UI document I/O dispatches viaDocumentSerializer. test.bedit.jsonis a useful manually created example during development.- Library documents use the same recursive document model.
- Library parsing belongs in
core/libraries.py; Qt change notifications belong ingui/models/library_repository.py. - Package library data, if present, belongs under
src/bedit/data/libraries/.
Validation
There is not yet a complete automated test suite. For every change, run at least:
python3 -m compileall -q src
git diff --check
Run imports with the source tree explicitly available:
PYTHONPATH=src python3 -c "import bedit.core; import bedit.gui.app"
Verify the backend remains Qt-free after core changes:
PYTHONPATH=src python3 - <<'PY'
import sys
import bedit.core
assert not any(name.startswith("PySide6") for name in sys.modules)
PY
For model changes, add a focused in-memory round-trip check using
GraphDocument.to_dict() and GraphDocument.from_dict(). For controller changes,
exercise undo and redo when applicable.
GUI smoke tests may fail in headless environments because the system Qt platform theme tries to access a display even with an offscreen platform. Do not claim an interactive GUI test passed unless a display-capable environment was actually used. Compilation, imports, and pure model/controller checks remain useful.
If Ruff is installed, also run:
ruff check src
Running the application
Install the package in editable mode or run it from the source tree:
PYTHONPATH=src python3 -m bedit
The installed GUI entry point is bedit.gui.app:main.
Completion checklist
Before handing off a change:
- Confirm the
core/guidependency boundary is intact. - Confirm generated files were not hand-edited.
- Check serialization and cloning for model changes.
- Check undo/redo for document mutations.
- Run compilation and
git diff --check. - Report any GUI behavior that could not be tested interactively.
- Update README or this file if the architecture or workflow changed.