# ROM applications Applications in this directory execute directly from ROM; the reset bootstrap does not copy them. Each application must have its own non-overlapping `ORG` below `8000` and should include `bios.inc` from the project's `include` directory instead of accessing the UART hardware directly. The current allocation is: - `1400-1C0C`: Tiny BASIC - `1C0D-2FFF`: available - `3000-301D`: tape loader - `301E-7FFF`: available for more applications (`3100` is the next convenient aligned origin) The resident BIOS and monitor own high RAM at `C000-FFFF`. Tiny BASIC owns `8000-BFFF` for its workspace and stack. Applications may reuse this lower-RAM allocation because they run one at a time, but they must leave `C000-FFFF` untouched. Applications using the interrupt-driven console must leave interrupt mode 2, the `I` register, and the BIOS UART/CTC configuration intact. They may return normally if they preserve the caller's stack, or jump to `BIOS_MONITOR` for a non-returning monitor warm start after replacing the stack pointer. Use `BIOS_BANK`, `BIOS_ROM_DISABLE`, and `BIOS_ROM_ENABLE` for the write-only banking latch rather than writing port `00` directly. The BIOS keeps the ROM-disable state when the RAM bank selection changes. A ROM application must not expect a normal `RET` after it maps out the ROM containing its return address. Application origins and the resident-memory layout are defined centrally in `rom_layout.mk`. The build turns that file into C and assembly includes. To add an application, add its address there, add its build and overlay rules to the Makefile, and add a monitor command or use `G address` to launch it.