Do I continue like this? or just integrate the mdb runner itself into luadebug?
158 lines
4.0 KiB
Lua
158 lines
4.0 KiB
Lua
local core = require "core"
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local process = require "process"
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local debugger = require "plugins.jpdebug.debugger"
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-- Enable hot reloading of mdb
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package.loaded["plugins.jpdebug.runners.luadebug.mdb"] = nil
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local mdb = require "plugins.jpdebug.runners.luadebug.mdb"
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---@class luadebug: runner
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local luadebug = debugger.runner:new({
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name = "luadebug",
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proc = nil ---@type process|nil
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})
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-- tiny helpers
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local function dirname(p) return p:match("^(.*)[/\\]") or "" end
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local function join(a, b) return (a:sub(-1) == "/" and a or (a .. "/")) .. b end
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-- returns absolute path to the plugin root (…/jpdebug)
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local function get_plugin_root()
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-- debug.getinfo(1, "S").source gives "@/full/path/to/this/file.lua"
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local src = debug.getinfo(1, "S").source
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if src:sub(1, 1) == "@" then src = src:sub(2) end
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local here = dirname(src) -- …/jpdebug/runners
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return dirname(here) -- …/jpdebug
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end
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-- Main lua process spawner
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local function spawn_lua_process(entry, lua, cwd, env)
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local host = "localhost"
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local port = 8172
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-- Resolve vendor/?.lua so "require('mobdebug')" finds the bundled file
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local vendor_glob = join(get_plugin_root(), "vendor/?.lua")
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-- Build the inline lua launcher
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local dbg_call = string.format([[
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local ok, m = pcall(require, "mobdebug"); if ok then
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print("Connecting to "..%q..":"..tostring(%d))
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local connected = m.start(%q, %d)
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end
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]], host, port, host, port)
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local launcher = string.format([[
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package.path = %q .. ";" .. package.path
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%s
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dofile(%q)
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]], vendor_glob, dbg_call, entry)
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-- Spawn the process
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local cmd = {}
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if type(lua) == "table" then
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for i=1, #lua do table.insert(cmd, lua[i]) end
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else
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table.insert(cmd, lua)
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end
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table.insert(cmd, "-e")
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table.insert(cmd, launcher)
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local proc = process.start(cmd, {
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cwd = cwd,
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env = env,
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stdout = process.REDIRECT_PIPE,
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stderr = process.REDIRECT_PIPE,
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})
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return proc
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end
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function luadebug:run(target, name)
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if target.entry == nil then
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self.error("target.entry is required for "..name)
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return
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end
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local entry = target.entry
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local lua = target.lua or "lua"
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local cwd = target.cwd or "."
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local env = target.env or {}
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-- spwawn the mobdebug process
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self.mdb = mdb:new({
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log = self.log,
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error = self.error,
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on_connected = function()
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self.on_state('running')
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self.mdb:setb('test.lua', 6)
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self.mdb:run()
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end,
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on_pause = function(file, line)
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self.on_state('paused')
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self.on_break(file, line, "breakpoint")
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end,
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})
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self.mdb:spawn(lua, get_plugin_root())
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-- spawn the main lua process
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local proc = spawn_lua_process(entry, lua, cwd, env)
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if proc == nil then
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self.error("Failed to start "..entry)
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return
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end
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self.proc = proc
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self.on_state('connecting')
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-- output pump
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core.add_thread(function()
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while true do
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core.redraw = true
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coroutine.yield(0.016) -- 60FPS
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local sout = self.proc:read_stdout()
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local serr = self.proc:read_stderr()
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if sout == nil and serr == nil then
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local exitcode = self.proc:wait(process.WAIT_INFINITE)
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self.on_exit(exitcode)
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break
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end
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if sout and sout~="" then self.on_stdout(sout) end
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if serr and serr~="" then self.on_stderr(serr) end
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end
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end)
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end
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function luadebug:continue()
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if not self.proc then return end
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self.mdb:run()
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end
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function luadebug:wait(time)
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if not self.proc then return end
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return self.proc:wait(time)
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end
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function luadebug:read_stdout()
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if not self.proc then return end
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local sl = self.proc:read_stdout()
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return sl
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end
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function luadebug:read_stderr()
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if not self.proc then return end
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local sl = self.proc:read_stderr()
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return sl
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end
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function luadebug:kill()
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if self.mdb then self.mdb:kill() end
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if not self.proc then return end
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self.proc:kill()
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end
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function luadebug:terminate()
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if not self.proc then return end
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self.proc:terminate()
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end
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return luadebug
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