mdb runner/parser WIP

Do I continue like this? or just integrate the mdb runner itself into
luadebug?
This commit is contained in:
2025-10-26 16:30:57 +01:00
parent 92fd3cabf8
commit 349cbc8175
4 changed files with 168 additions and 46 deletions

View File

@ -1,174 +0,0 @@
local core = require "core"
local process = require "process"
local debugger = require "plugins.jpdebug.debugger"
---@class luadebug: runner
local luadebug = debugger.runner:new({
name = "luadebug",
proc = nil ---@type process|nil
})
-- tiny helpers
local function dirname(p) return p:match("^(.*)[/\\]") or "" end
local function join(a, b) return (a:sub(-1) == "/" and a or (a .. "/")) .. b end
-- returns absolute path to the plugin root (…/jpdebug)
local function get_plugin_root()
-- debug.getinfo(1, "S").source gives "@/full/path/to/this/file.lua"
local src = debug.getinfo(1, "S").source
if src:sub(1, 1) == "@" then src = src:sub(2) end
local here = dirname(src) -- …/jpdebug/runners
return dirname(here) -- …/jpdebug
end
-- Main lua process spawner
local function spawn_lua_process(entry, lua, cwd, env)
local host = "localhost"
local port = 8172
-- Resolve vendor/?.lua so "require('mobdebug')" finds the bundled file
local vendor_glob = join(get_plugin_root(), "vendor/?.lua")
-- Build the inline lua launcher
local dbg_call = string.format([[
local ok, m = pcall(require, "mobdebug"); if ok then
print("Connecting to "..%q..":"..tostring(%d))
local connected = m.start(%q, %d)
end
]], host, port, host, port)
local launcher = string.format([[
package.path = %q .. ";" .. package.path
%s
dofile(%q)
]], vendor_glob, dbg_call, entry)
-- Spawn the process
local cmd = {}
if type(lua) == "table" then
for i=1, #lua do table.insert(cmd, lua[i]) end
else
table.insert(cmd, lua)
end
table.insert(cmd, "-e")
table.insert(cmd, launcher)
local proc = process.start(cmd, {
cwd = cwd,
env = env,
stdout = process.REDIRECT_PIPE,
stderr = process.REDIRECT_PIPE,
})
return proc
end
local function spawn_mdb_process(lua)
local vendor_glob = join(get_plugin_root(), "vendor/?.lua")
local cmd = {}
if type(lua) == "table" then
for i=1, #lua do table.insert(cmd, lua[i]) end
else
table.insert(cmd, lua)
end
table.insert(cmd, "-e")
table.insert(cmd, string.format([[
package.path = %q .. ";" .. package.path
require("mobdebug").listen()
]], vendor_glob))
local proc = process.start(cmd, {
stdout = process.REDIRECT_PIPE,
stderr = process.REDIRECT_PIPE,
})
return proc
end
function luadebug:mdb_pump()
while true do
core.redraw = true
coroutine.yield(0.016) -- 60FPS
local sout = self.mdb:read_stdout()
local serr = self.mdb:read_stderr()
if sout == nil and serr == nil then
-- mdb exited
break
end
if sout and sout~="" then self.on_stdout("mdb>"..sout) end
if serr and serr~="" then self.on_stdout("mdb> ERROR: "..serr) end
end
end
function luadebug:run(target, name)
if target.entry == nil then
self.error("target.entry is required for "..name)
return
end
local entry = target.entry
local lua = target.lua or "lua"
local cwd = target.cwd or "."
local env = target.env or {}
-- spwawn the mobdebug process
self.mdb = spawn_mdb_process(lua)
local dbg = self
core.add_thread(function()
luadebug.mdb_pump(dbg)
end)
-- spawn the main lua process
local proc = spawn_lua_process(entry, lua, cwd, env)
if proc == nil then
self.error("Failed to start "..entry)
return
end
self.proc = proc
-- output pump
core.add_thread(function()
while true do
core.redraw = true
coroutine.yield(0.016) -- 60FPS
local sout = self.proc:read_stdout()
local serr = self.proc:read_stderr()
if sout == nil and serr == nil then
local exitcode = self.proc:wait(process.WAIT_INFINITE)
self.on_exit(exitcode)
break
end
if sout and sout~="" then self.on_stdout(sout) end
if serr and serr~="" then self.on_stderr(serr) end
end
end)
end
function luadebug:wait(time)
if not self.proc then return end
return self.proc:wait(time)
end
function luadebug:read_stdout()
if not self.proc then return end
local sl = self.proc:read_stdout()
return sl
end
function luadebug:read_stderr()
if not self.proc then return end
local sl = self.proc:read_stderr()
return sl
end
function luadebug:kill()
if self.mdb then
-- Execute ctrl-C twice to exit mobdebug
self.mdb:kill()
self.mdb:kill()
end
if not self.proc then return end
self.proc:kill()
end
function luadebug:terminate()
if not self.proc then return end
self.proc:terminate()
end
return luadebug